Features a fluid unit creation system, in which you train units in certain skill combinations to unlock special unit types.
Champions are special units, with access to skills regular units cannot train, such as Leadership, and the use of Magic.
Send Champions on special quests to clean out creature infestations and acquire ancient relics of power, or lost magical knowledge.
Glyph will be a mix of real-time and turn-based strategy, where the player enters commands in a ‘paused’ mode, but most of the game progresses at a certain rate. In a multiplayer game, each player will have a ‘pause bank’ that slowly fills as time goes by, but is used up quickly when the game is paused. (Single-player games will have controls available to speed up or advance time)