Version 0.45, February 22, 2012

I wanted the weapon/movement system to be as flexible as possible; you can move, fire, move again if you have the energy available.
When a unit is selected, all possible moves are highlighted.  The pathfinding is still slower than I would like, but good enough for beta.
Select weapons at any time to shoot, the weapons will determine the range.
With weapons selected, hovering over a target will either show a faded arrow, if you are out of range, or a red arrow if you are in range.
Either way, the range will be shown as a yellow number in the middle of the arrow.
Click to shoot.  Hits or misses will show over the weapon button.

TO DO LIST: Non-weapon modules, Lab Stats, Faction Select, Enemy AI